CASE STUDY
Unity VFX & URP Troubleshooting Atlas
A bilingual Japanese-English knowledge base for game developers and artists to self-resolve Unity rendering pipeline and effect issues
- Knowledge Base
- Astro (SSG)
- Bilingual Support
- Performance Opt
プロジェクト詳細
Project Overview
A Japanese-English bilingual knowledge base website dedicated to Unity graphics (URP, VFX Graph, etc.) for troubleshooting and technical glossary reference.
Project Goal
- To systematize solutions for complex Unity rendering errors and performance spikes, aiming to build a reference guide for game developers to "self-resolve issues quickly" in production.
Scope of Work
Key Highlights
- Illustration using everyday analogies: Explaining complex 3D graphics theories with easy analogies, like "LZMA vs LZ4 compression = Suitcase vs Cabinet" so anyone can intuitively understand.
- Production checklists: Visualizing causes and solutions in HTML tables/checklists so developers can double-check settings while working.
- Extreme site speed: Achieved lightning-fast display performance through thorough lightweight optimizations, despite a large structure of over 450 pages.